Autodesk 3ds max 2015 spline tool
The scaling values are controlled by the Use Real-World Scale settings found in the applied material'sĬhoose this to specify Radial or Rectangular parameters for the shape as it will display in the viewport when Enable In Viewport is turned on.Ĭhoose this to specify Radial or Rectangular parameters for the shape as it will display when rendered or when viewed in the viewport when Enable In Viewport is turned on.ĭisplays the 3D mesh as a cylindrical object. Tiling is achieved using the Tiling parameters in the material itself.Ĭontrols the scaling method used for texture mapped materials that are applied to the object. The U coordinate wraps once around the thickness of the spline the V coordinate is mapped once along the length of the spline. Turn this on to apply mapping coordinates. Available only when Enable in Viewport is turned on. Lets you set different rendering parameters, and displays the mesh generated by the Viewport settings. When on, the shape is displayed in the viewport as a 3D mesh using the Radial or Rectangular parameters set for Renderer. When on, the shape is rendered as a 3D mesh using the Radial or Rectangular parameters set for Renderer. Notice that with Connect Copy on, new splines are drawn between the locations of the segment and its clone. You can move, rotate or scale using the transform gizmo to control the direction. Hold down the key and transform the selected segment.On the Geometry rollout in the Connect Copy group, turn on Connect.Select a segment sub-object on a spline.You can clone segment and spline sub-objects, but not vertices. Hold down the key while transforming the sub-objects.Name the sub-object selection (see Named Selection Sets List).Click a selection or transform tool, and then select sub-objects using standard click or region-selection techniques.īecause sub-object selections can be complex, you might consider using one of the following techniques to prevent clearing the sub-object selection by accident:.You can also right-click the object in the viewports and choose a sub-object level from the quad menu: Tools 1 (upper-left) quadrant Sub-objects Choose the sub-object level. Expand the object's hierarchy in the stack display and choose a sub-object level, or click one of the sub-object buttons at the top of the Selection rollout.If you use the Collapse utility to collapse the stack, be sure to choose Output Type Modifier Stack Result. Apply an Edit Spline modifier to a shape, and then collapse the stack.Any shape made up of two or more splines is automatically an editable spline. Create a shape with two or more splines by first turning off Start New Shape (on the Create panel).In a viewport, right-click the object and choose Convert To: Convert to Editable Spline from the Transform (lower-right) quadrant of the quad menu.Right-click the shape entry in the stack display and choose Convert To: Editable Spline.To produce an editable spline object, first select the shape, and then do one of the following: When a spline-editing operation (typically, moving a segment or vertex) causes end vertices to overlap, you can use the Weld command to weld the overlapping vertices together or the Fuse command if you want the two overlapping vertices to occupy the same point in space but remain separate vertices. However, the spline's interpolation settings (step settings) remain available in the editable spline. The exception is that when you convert an existing spline shape to an editable spline, the creation parameters are no longer accessible or animatable. The functions in Editable Spline are the same as those in the Edit Spline modifier. Create or select a spline > Right-click the spline > Transform (lower-right) quadrant of the quad menu > Convert To: > Convert to Editable Spline.Create or select a spline > Modify panel > Right-click spline entry in the stack display > Convert To: Editable Spline.Editable Spline provides controls for manipulating an object as a spline object and at three sub-object levels: vertex, segment, and spline.